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Computational Photography, an AI-powered Slopendium — 17 High dynamic range capture
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▸Part 17 HIGH DYNAMIC RANGE CAPTURE⧉
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▸17.1 Dynamic range and multiple-exposure capture⧉
17.1.1 The gap between the scene, the sensor and the screen⧉
17.1.2 Bracketing, and which parameter to vary⧉
17.1.3 Doing it in the sensor instead⧉
17.1.4 Two caveats: single-shot range, and where this is used⧉
▸17.2 Camera response and radiance calibration⧉
17.2.1 The linear case: recovering the exposure ratios⧉
17.2.2 The non-linear case: recovering the curve⧉
17.2.3 The pipeline end to end⧉
17.2.4 From exposure to photometry⧉
▸17.3 Merging exposures⧉
17.3.1 The weighted merge⧉
17.3.2 When every exposure is bad at a pixel⧉
17.3.3 What comes out is not a picture⧉
17.3.4 Optimizing the capture and merge⧉
▸17.4 Ghosts and motion⧉
17.4.1 Align first, and know what alignment cannot do⧉
17.4.2 Rejection: pick a reference and disagree with it⧉
17.4.3 The other approaches, and why rejection is the usual choice⧉
17.4.4 The bracket you did not have to take⧉
▸17.5 Single-shot range and inverse tone mapping⧉
17.5.1 Range without a bracket, in the sensor⧉
17.5.2 Inverse tone mapping: inventing the range⧉
17.5.3 Choosing among the three routes⧉
▸17.6 HDR+ and burst imaging on phones⧉
17.6.1 Why a phone shoots a burst, and why it underexposes⧉
17.6.2 The HDR+ pipeline: align and robust-merge in raw⧉
17.6.3 From burst HDR to burst super-resolution⧉
▸17.7 Encoding HDR images⧉
17.7.1 How many bits does a range need?⧉
17.7.2 Floating point: half floats and OpenEXR⧉
17.7.3 Shared exponents and logarithms: Radiance RGBE and LogLuv⧉
17.7.4 Editable HDR: floating-point DNG and TIFF⧉
17.7.5 Backward-compatible HDR: from JPEG-HDR to gain maps⧉
17.7.6 Display-referred encodings: PQ, HLG and video⧉
17.7.7 Choosing an encoding⧉