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9.5 Special optics

Every lens in the last two chapters was trying to do the same thing: image a flat scene onto a flat sensor, with straight lines staying straight, every color in focus together, sharply, across the whole frame. The designs in this chapter each surrender one of those defaults — and that surrender is exactly the point. Tilt the lens and the plane of sharp focus is no longer parallel to the sensor, which lets you lay focus along a tabletop or slice a thin diagonal wedge. Stop insisting on rectilinear projection and you can swallow a 180-degree field in one frame. Replace refraction with reflection and a long telephoto folds into a stubby tube that is, as a bonus, perfectly free of color error. Squeeze the image with cylinders and a wide picture fits a narrow frame. Each is a trade, made knowingly, and several of the trades have a computational counterpart: software can finish what the optics deliberately left undone (un-warp a fisheye), or imitate in pixels a look the glass produced for free (anamorphic flares, smooth bokeh). The chapter closes by following the trade to its limit — throw away the bulk of the glass and keep only its effect on the wavefront — which is the road from the Fresnel lens to the metalens, and the on-ramp to flat optics in the Advanced part.

9.5.1 Tilt-shift and the Scheimpflug principle

A normal lens is mounted with its optical axis perpendicular to the sensor and centered on it. A tilt-shift lens (also called a perspective-control lens) breaks that rigid mounting in two independent ways, and the two do entirely different jobs.

Shift slides the lens parallel to the sensor, keeping the axis perpendicular. Because the lens projects a circular image and the sensor samples a rectangle out of it, shifting moves the rectangle to a different part of the image circle — as if you had cropped off-center from a wider view. The payoff is perspective control: point a camera up at a building and the verticals converge (the classic keystoning); raise the lens by shifting instead, keep the sensor vertical, and the building's edges stay parallel, because the projection plane never tilted. The same trick lets you stitch a panorama with no parallax, since shifting moves the frame without moving the no-parallax point (the entrance pupil, from Compound lenses). The only cost is that the lens must throw a much larger image circle than the sensor needs, so there is room to shift into.

fig-tilt-shift-perspective
Figure 9.5.1. The shift movement and perspective control. Tilting the whole camera up to fit a tall building makes the verticals converge — the classic keystoning; instead keeping the sensor vertical and raising the lens within its oversized image circle keeps the verticals parallel, because the projection plane never tilts.

Tilt is the more surprising motion: rotate the lens so its axis is no longer perpendicular to the sensor. Now comes the non-obvious geometry. For an ordinary lens, the plane of sharp focus is parallel to the sensor — a flat slab at one distance. Tilt the lens and that plane also tilts, but not by the same angle, and it pivots about a line you can locate exactly. The Scheimpflug condition says it cleanly: the lens plane, the sensor (image) plane, and the plane of sharp focus all intersect along a single line in space — the Scheimpflug line. When the lens is untilted, the three planes are mutually parallel and that line sits at infinity (the familiar slab-at-one-distance case); tilt the lens and the line swings in to a finite place, swinging the focus plane with it.

fig-scheimpflug-tilt
Figure 9.5.2. Tilt and the Scheimpflug condition. Rotating the lens tilts the plane of sharp focus; the lens plane, the sensor plane, and the focus plane all meet along one line in space — the Scheimpflug line — so the in-focus region becomes a wedge that can be laid along a receding surface like a tabletop.

There is a companion rule for where the focus plane pivots, called the hinge rule. The plane of sharp focus rotates about a second line — the "hinge" — that lies in a plane parallel to the sensor, passing through the front focal point of the lens, at a distance set by the tilt angle. The practical reading is that the Scheimpflug line fixes the intersection of the focus plane with the lens, while the hinge line is the axis the focus plane swings around as you refocus: change focus and the focus plane rotates about the hinge like a trapdoor, rather than sliding back and forth as in a normal lens. Photographers use this two ways. Tilt to align the focus plane with a receding surface — a tabletop, a landscape foreground-to-background — and the whole surface is sharp at full aperture. Or tilt the other way, so the focus plane slices across the scene as a thin diagonal wedge, throwing most of the frame out of focus; that is the toy-town "miniature faking" look (the same look software now fakes with a graded blur).

It is worth being precise about what tilt does and does not buy, because it ties straight into depth of field. Tilt does not add depth of field — it does not make the in-focus volume any thicker. It reorients that volume: the in-focus region, normally a slab parallel to the sensor, becomes a wedge that fans out from the hinge line, thin near the camera and opening up far away. You are not getting more sharpness; you are choosing where to spend it (cross-reference Depth of field).

9.5.2 Fisheye and non-rectilinear projection

A conventional lens is built to obey rectilinear projection: a straight line in the world images to a straight line on the sensor. The mapping from a ray's field angle $\theta$ (measured from the optical axis) to its radial distance $r$ from the image center is

$$r = f\tan\theta.$$

This is exactly the pinhole/perspective projection from Image formation, and it has a hard wall built into it: as $\theta$ approaches 90 degrees, $\tan\theta$ runs to infinity. A point at the edge of a 180-degree field would land infinitely far out. In practice, rectilinear projection blows up past about a 100-degree field — corners stretch grotesquely and the image circle a sensor would need becomes impossible. Straight lines stay straight, but you simply cannot fit a very wide field this way.

A fisheye lens abandons rectilinear projection and adopts a mapping that compresses the angle gracefully, trading straight lines for an enormous field — often 180 degrees or more. Two standard mappings appear:

$$r = f\theta \quad\text{(equidistant)}, \qquad r = 2f\sin(\theta/2)\quad\text{(equisolid-angle)}.$$

The equidistant law $r=f\theta$ makes image radius simply proportional to field angle, so equal angular steps land at equal spacing — handy when you want to measure angles off the picture (scientific and surveillance fisheyes favor it). The equisolid-angle law $r=2f\sin(\theta/2)$ instead keeps equal solid angles of the scene mapping to equal areas on the sensor, which is what you want for whole-sky photography and is the common photographic fisheye. Both stay finite all the way to $\theta=90$ degrees and beyond — $f\theta$ and $2f\sin(\theta/2)$ never run off to infinity the way $f\tan\theta$ does — which is precisely why they can swallow a hemisphere.

fig-fisheye-projection
Figure 9.5.3. Fisheye vs. rectilinear projection. Rectilinear $r=f\tan\theta$ runs to infinity as the field angle approaches 90°, so it cannot fit a very wide field; the equidistant $r=f\theta$ and equisolid-angle $r=2f\sin(\theta/2)$ laws stay finite past 90°, swallowing a full hemisphere at the price of bowing straight lines outward.

The key conceptual point: the strong barrel "distortion" of a fisheye — straight lines bowing outward, the world bulging toward the center — is not an aberration. It is the intended projection, the deliberate price of the wide field, and it is perfectly well-defined and invertible. Knowing the mapping law and $f$, software can re-project a fisheye frame back to rectilinear (or to any other projection — cylindrical, stereographic "little planet"), at the unavoidable cost of stretching the corners and discarding the field beyond what rectilinear can hold. This is the cleanest case in the whole part of optics and computation splitting the work: the glass gathers the impossible field, and the algorithm reshapes it afterward.

9.5.3 Mirrors: catadioptric and reflecting systems

So far every element has refracted light through glass. Mirrors offer a different way to bend rays, with two structural advantages. First, a folded mirror path can pack a very long focal length into a short physical tube — light bounces back and forth instead of traveling straight through. Second, and more fundamentally, reflection has no dispersion: the law of reflection makes no reference to wavelength, so a mirror bends every color by exactly the same angle. A mirror system is therefore achromatic by construction — it has zero chromatic aberration, for free, where a refracting lens has to fight color with achromat doublets and exotic glass (cross-reference Aberrations correction).

A catadioptric system (the name fuses cata-, reflective, with dioptric, refractive) uses mirrors and lenses together: mirrors do the heavy folding and the color-free focusing, while a few weak glass elements clean up the aberrations the mirrors leave behind. The compact mirror telephoto ("mirror lens", or reflex lens) is the photographic example — a 500mm or 1000mm lens shrunk to a fat hockey-puck barrel. It pays for that compactness with one unmistakable signature. Because a secondary mirror sits on the axis facing the primary, the lens has a central obstruction, and its effective pupil is therefore a ring, not a filled disk. Out-of-focus highlights are images of that pupil (from Depth of field), so on a mirror lens they render as bright doughnuts — hollow rings with a dark center — the instantly recognizable mirror-lens bokeh.

fig-catadioptric-mirror-lens
Figure 9.5.4. The catadioptric (mirror) telephoto. A folded mirror path packs a long focal length into a short tube with zero chromatic aberration, but the on-axis secondary mirror leaves a central obstruction, so the effective pupil is a ring — and out-of-focus highlights, being images of that pupil, render as the signature hollow doughnut bokeh.

The same ideas scale up to telescopes. Pure reflectors — the Newtonian (a paraboloidal primary with a flat diagonal secondary) and the Cassegrain (a concave primary and a convex secondary folding the path back through a hole in the primary) — use mirrors alone for large apertures where a glass lens of the same size would be unliftable and hopelessly chromatic. Catadioptric telescopes like the Schmidt-Cassegrain and the Maksutov add a thin refracting corrector plate at the front to fix the spherical aberration of an easy-to-make spherical mirror, marrying compactness to wide, sharp fields. At these apertures stray light becomes a first-order enemy, which is why large and space telescopes drive the glare and baffling discussion (cross-reference Glare suppression).

fig-telescope-types
Figure 9.5.5. Reflecting and refracting telescope layouts. A refractor brings light to a focus through a doublet objective; a Newtonian uses a paraboloidal primary with a flat diagonal secondary to a side focus; a Cassegrain folds the path back through a hole in the primary with a convex secondary. Mirror designs scale to large apertures with zero chromatic error.

9.5.4 Periscope / folded-lens design (smartphone telephoto)

Every design in this chapter so far has faced an ordinary problem and solved it cleverly, but none has faced a constraint quite as brutal as this one: the phone body is only a few millimeters thick. A lens whose axis runs perpendicular to the screen can be no longer than that — which caps the optical focal length and with it the telephoto reach. The classic telephoto trick from A short bestiary of classic designs helps: a positive group followed by a negative group pushes the rear principal plane forward, so the physical length is shorter than the focal length. But even with that, a long telephoto in a millimeter-thin package is a physical impossibility if you insist on a straight optical axis.

The periscope (or folded-optics) design breaks the insistence. A prism or mirror, placed right behind a small entrance window, bends the optical axis by roughly 90 degrees — turning it from perpendicular to the screen into parallel with the phone's face. The lens groups now lie sideways, running along the phone's width or length, where there is room for a long optical train. The sensor sits at the end of that train, parallel to the phone's back. Nothing about the optics is exotic; it is a telephoto lens system — real glass groups, real optical zoom — simply reoriented so its length runs the one direction where the device has space to spare.

The practical payoff is substantial. A folded module can deliver ~5× to 10× optical zoom (roughly 100–250 mm equivalent) in a phone body with no camera bump beyond what the small entrance element requires. Continuous or stepped zoom comes from moving internal groups in the usual way. Optical image stabilization is often handled by tilting or shifting the prism itself rather than floating a glass group — a compact, power-efficient approach. Apple's tetraprism, introduced in the iPhone 15 Pro Max, folds the optical path multiple times through a tetrahedral prism, extending the effective path length still further within the same device width and reaching an equivalent focal length near 120 mm.

The folded design was popularized by the Huawei P30 Pro in 2019, and quickly taken up by Samsung (Galaxy S20 Ultra and successors) and then Apple. Before it, "telephoto" on a phone meant a modest 2× or 3× reached mostly by cropping; after it, phones gained genuine long-reach optics competitive with an entry-level interchangeable-lens kit. It is the direct hardware answer to a problem that was otherwise pushing toward ever-heavier computational magnification.

It is worth noting what makes the periscope different from the telephoto layout it complements. The telephoto design in A short bestiary of classic designs shortens the physical length of the lens relative to its focal length — the same axis, just a shorter tube. The periscope does something independent: it reorients that (already-telescoped) tube so its length runs parallel to the device face rather than through it. In a modern phone telephoto module, both strategies are typically at work together.

There are real trade-offs to admit. The small entrance window and the losses in the prism limit the maximum aperture — a periscope module typically gathers less light than the phone's main wide camera. Each module covers a fixed or narrow zoom range, so a phone with, say, 1×, 3×, and 10× coverage uses three separate modules rather than one continuous zoom. And prism alignment and manufacturing cost add constraints that a simpler straight lens avoids. These are the known costs; the design is worth them precisely because no other approach gives genuine long telephoto in a pocketable device.

9.5.5 Anamorphic optics

An anamorphic lens deliberately images the world with different magnifications horizontally and vertically. A system of cylindrical elements — lenses curved in one direction only — squeezes the image horizontally, classically by a factor of $2\times$, while leaving the vertical untouched. The motive is historical and geometric: cinema wanted a very wide aspect ratio, but the film frame (and later the sensor) was nearer to square. Squeezing a wide scene horizontally by $2\times$ packs it onto the narrower frame; a matching anamorphic de-squeeze on the projector (or in post) stretches it back, restoring the correct wide proportions. You record the world horizontally compressed and undo the compression at the end — making fuller use of the available frame area than simply cropping a wide strip would.

fig-anamorphic-squeeze
Figure 9.5.6. Anamorphic squeeze and de-squeeze. Cylindrical elements compress the wide scene horizontally (classically $2\times$) so it fits a near-square frame; a matching de-squeeze in projection or post restores the correct wide proportions. Side effects the trade made famous: oval bokeh and horizontal flare streaks.

The interesting part is that the cylindrical optics produce side effects that the industry came to prize as a look rather than tolerate as a flaw. Because the aperture is effectively scaled differently in the two directions, out-of-focus highlights render as vertical ovals instead of round disks — the signature anamorphic oval bokeh. And bright sources throw long horizontal flare streaks (the famous blue lens-flare line across the frame). Neither is "correct" optics, yet both read as cinematic, and both are now imitated computationally — a depth-aware blur stretched into ovals, a synthetic horizontal streak — when a director wants the look without the lens.

9.5.6 Macro, microscope objectives, and telescopes

The lenses so far image distant scenes at small magnification. Push toward the opposite extreme — imaging something at life size or larger — and the design constraints flip.

Macro photography means a magnification $m \ge 1$: the image on the sensor is at least as large as the object itself (1:1, or 2:1, or more). Recall the thin-lens conjugate relation $1/f = 1/u + 1/v$ from Image formation. For a distant subject the image distance $v$ is essentially $f$; but at 1:1 magnification the object and image distances become equal and large ($u = v = 2f$), so the lens must rack far out from the sensor, and everything about the geometry runs the other way from normal shooting. Two consequences dominate. First, depth of field becomes razor-thin — at high magnification the in-focus slab can be a fraction of a millimeter, which is exactly why focus stacking (capturing many planes and merging the sharp pixels) lives in the depth-of-field chapter (cross-reference Depth of field). Second, flat-field correction matters more than usual: you are often photographing a flat subject (a stamp, a circuit board) and need it sharp corner to corner, so the residual field curvature an ordinary lens tolerates becomes intolerable, and macro lenses are designed flat.

Microscope objectives and telescope objectives are not a different physics — they are the same compound-lens optimization from Lens optimization, pushed to extreme corners of the design space. A microscope objective is a macro lens taken to very high magnification and very high numerical aperture, corrected for its own special demands — apochromatic color correction across three or more wavelengths, and a flat field so the whole specimen is in focus at once. A telescope objective is the same machinery pushed toward very long focal length and very large aperture for faint, distant light. The lesson is continuity, not novelty: extreme magnification or extreme aperture is just the merit function weighted toward an extreme operating point, with the same aberrations to cancel and the same tradeoffs to pay.

fig-microscope-objective
Figure 9.5.7. The microscope objective. A high-numerical-aperture objective images a tiny subject at high magnification. In the infinity-corrected form the subject sits at the front focus, light leaves as a parallel "infinity space," and a separate tube lens forms the image — versus the older finite-tube form where the objective images directly. The high-NA cone and the short working distance to the specimen are marked.

9.5.7 Soft-focus and apodization

Most of this part is about removing defects. Two designs do the opposite — they put a controlled imperfection in, because the imperfection is the desired image.

A soft-focus portrait lens deliberately leaves in under-corrected spherical aberration. Recall (forward-reference Aberrations correction) that spherical aberration makes rays through the edge of the aperture focus at a slightly different distance than rays through the center. Left in on purpose, this overlays a sharp core with a soft glowing halo — every bright point picks up a luminous bloom, skin glows, highlights spread gently. It is a wanted aberration, dialed in (often adjustable, and often reduced by stopping down), giving a dreamy rendering no perfectly corrected lens can produce. The aberration the rest of the part fights to kill is here the entire selling point.

fig-soft-focus
Figure 9.5.8. Soft-focus by residual spherical aberration. Leaving spherical aberration under-corrected on purpose makes the marginal rays cross the axis short of the central rays, overlaying a sharp core with a soft glowing halo — the dreamy portrait look — versus the single tight focus and clean spot of a corrected lens.

Apodization shapes the aperture's transmission rather than its geometry. An apodizing lens places a radially graded filter in or near the pupil — fully transparent at the center, smoothly darkening toward the edge — so the pupil has a soft, feathered rim instead of a hard cut-off. Because an out-of-focus highlight is the image of the pupil, softening the pupil's edge softens the defocus disk's edge: the bokeh disks lose their hard outline and their bright rim and become smooth, creamy gradients that melt into the background. This is PSF (point-spread function) shaping in hardware — sculpting the blur's profile on purpose — and it is the direct optical cousin of computational bokeh, which shapes the same disk profile in software (cross-reference Depth of field). The cost is light: the graded filter dims the edge of the aperture, so an apodized lens transmits less than its f-number suggests (its T-stop is darker, from Compound lenses).

fig-apodization-pupil
Figure 9.5.9. Apodization shapes the pupil. A hard-edged pupil makes a defocus disk with a bright, sharply-cut rim; a radially graded ("feathered") pupil transmission smooths that rim away, so out-of-focus highlights become creamy gradients that melt into the background — PSF shaping in hardware, at the price of some transmitted light.

9.5.8 From shaped glass to thin structures: Fresnel, diffractive, GRIN, metalenses

Everything to this point has been shaped glass — a bulk of transparent material whose curved surfaces refract the light. But a lens does only one essential thing: it imposes a particular delay (a phase profile) across the wavefront, bending the rays to a focus. If only the effect on the wavefront matters, then the bulk of the glass is wasted material — and a series of designs throw progressively more of it away. The throughline for this whole section is one slogan: keep the phase, drop the thickness. It starts with a lens you can hold (the Fresnel lens) and ends with one essentially without thickness at all (the metalens), the conceptual destination handed off to the flat-optics chapter in the Advanced part.

Fresnel lenses

Look at where a lens actually bends light: only at its surfaces, and what matters there is the local slope of the surface, which sets the local refraction angle. The thick glass between the surfaces just adds delay and weight; two points on the lens at the same surface slope refract a ray the same way regardless of how much glass sits behind them. A Fresnel lens exploits exactly this. Slice the smooth lens profile into concentric annular zones and collapse each zone down to one thin sheet — keeping each zone's surface slope but discarding the bulk behind it. The smooth curve becomes a set of concentric sawtooth rings, a ring of tiny prisms, each prism reproducing the local refraction the original curve had at that radius. Same bending, almost no glass.

fig-fresnel-zones
Figure 9.5.10. The Fresnel lens. Slicing a thick lens into concentric annular zones and collapsing each to a thin sheet keeps each zone's surface slope — and thus its refraction — while discarding the bulk glass behind it, turning a heavy curved lens into a flat sheet of concentric sawtooth rings that bends light the same way.

The win is dramatic: a Fresnel lens is far thinner, lighter, and cheaper than the equivalent thick lens (it can be molded as a flat plastic sheet). The price is image quality. The sharp discontinuities between rings scatter and diffract light, and the ring structure itself is faintly visible as concentric artifacts — so Fresnel lenses are used wherever thinness, weight, or cost matters more than sharpness. The design dates to Augustin Fresnel, who devised it for lighthouses, which needed an enormous aperture to throw a beam to the horizon but could not use a single unliftable blob of glass. Today Fresnel lenses appear in condenser and projection optics, page and screen magnifiers, solar concentrators, vehicle brake lights and thin illumination optics, and — refined to high precision — as the Fresnel (also called phase-Fresnel, or PF) telephoto elements in some modern camera lenses, where one molded ringed element replaces a thick group and cuts the lens's weight.

The Fresnel lens is the first step off the "shape the glass" road: it already treats the lens as a thin structure that reproduces a phase profile rather than as a solid of revolution. Follow that step further and you reach diffractive optics, then graded-index glass, and ultimately flat optics and metalenses — and the same "keep the phase, drop the thickness" idea reappears one more time in wavefront coding (Advanced part).

Diffractive elements

Push the rings finer — down toward the scale of the wavelength of light — and the element stops bending light by refraction off prism facets and starts bending it by diffraction off a fine periodic structure. A diffractive optical element steers light by interference from its surface pattern, and it has a peculiar, valuable property: its dispersion has the opposite sign to glass. Ordinary glass bends blue more than red; a diffractive structure does the reverse. So pairing a diffractive element with a refractive one lets the two cancel each other's chromatic aberration — a hybrid lens that corrects color with far less weight and exotic glass than a stack of achromats would need. This is the principle behind Canon's DO (diffractive optics) and Nikon's PF (phase Fresnel) telephoto lenses: thin, light, and well-corrected for color, though still prone to flare at the ring structure under bright sources.

The canonical diffractive element is the diffraction grating — a periodic array of slits or grooves of period $d$. Wavelets from adjacent periods reinforce only where their path difference is a whole number of wavelengths, the grating equation $d\sin\theta_m = m\lambda$, so incident light splits into discrete orders $m = 0, \pm1, \pm2, \dots$ at angles $\theta_m$. Because $\theta_m$ grows with $\lambda$, a grating disperses white light into a spectrum — the heart of the spectrometer, and the rainbow sheen of a CD — dispersing in the opposite sense to a prism. This is the same opposite-sign dispersion that lets a diffractive element cancel a refractive one's chromatic aberration (Figure 9.5.11).

fig-diffraction-grating-sim
Figure 9.5.11. A diffraction grating, simulated. A live 2-D solution of the wave equation: a plane wave arrives from the left and passes through an opaque barrier pierced by many evenly spaced slits of period $d$. The transmitted wavelets reinforce only in directions where neighbouring slits are exactly in phase — the grating equation $d\sin\theta_m = m\lambda$ — so the wave breaks into discrete orders fanning out at angles $\theta_m$, and the time-averaged intensity on the far screen peaks at those orders. Interactive: sweep the wavelength and watch the orders move (longer λ diffracts to larger angles), or shrink the period to fan them wider. Absorbing borders, so nothing reflects off the window edges; companion to the single-slit the figure in FUNDAMENTALS.

Reflection is the other way to escape dispersion entirely — a mirror bends every wavelength identically and so adds zero chromatic error. That makes mirror-based designs a natural companion to the diffractive trick in this arc, and they were covered above under Mirrors: catadioptric and reflecting systems. See that section for the folded telephoto, the ring pupil and its doughnut bokeh, and the reflecting and catadioptric telescopes.

GRIN (gradient-index)

The designs so far bend light at surfaces. A gradient-index (GRIN) element bends it inside the material instead. Its refractive index is not constant but varies continuously through the glass — typically highest on the axis and falling toward the edge. Because rays curve toward higher index, a ray crossing such a medium follows a gently curved path rather than a straight one, and a slab with flat, parallel faces can therefore focus, with no curved surface at all. The bending is distributed through the volume rather than concentrated at a surface. Gradient-index optics show up in optical-fiber coupling, endoscopes, the rod-lens arrays in photocopiers and scanners, and — remarkably — in the lens of the human eye, which is gradient-index and uses exactly this trick to focus with gentle surfaces.

fig-grin-vs-metalens
Figure 9.5.12. Two ways to lose the curved surface. A gradient-index (GRIN) slab has flat, parallel faces but an index that falls from axis to edge, so rays curve gently inside the glass and reach a focus with no surface curvature at all. A metalens tiles a flat film with sub-wavelength structures that each impose a chosen phase delay, reproducing a full lens's phase profile in a layer essentially without thickness.

Metalenses (forward-ref)

The endpoint of the arc keeps the phase profile and drops the thickness almost entirely. A metalens is a flat surface tiled with sub-wavelength nanostructures — a metasurface whose tiny pillars or fins each impose a chosen phase delay on the light passing through, so that the array as a whole reproduces a full lens's phase profile in a layer essentially without thickness. It is the logical limit of "keep the phase, drop the thickness": a lens with no curve and no bulk, just a patterned film. We place the metalens here as the conceptual destination of the Fresnel → diffractive → graded-index → flat-optics progression; its real workings — how the nanostructures are designed, how they handle color and efficiency, and how they fit into a computational camera — are the subject of the flat optics and metalenses chapter in the Advanced part (forward-reference).